Key phrases from the abstract
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multi-resolution 3D hash grids
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neural surface rendering
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numerical gradients for computing higher-order derivatives as a smoothing operation
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coarse-to-fine optimization on the hash grids
1. Introduction
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Neural surface reconstruction methods
What
Pros: continuity
Cons: scalability
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Neuralangelo
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Based on
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Instant NGP as a neural SDF representation
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+ new findings for better optimization
1.
Stabilizing the optimization
a.
numerical gradients for computing higher-order derivatives
i.
e.g. surface normals for the eikonal regularization
2.
Progressive optimization (=coarse-to-fine)
a.
Better details
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Scope
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reconstruction accuracy
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view synthesis quality
2. Related work
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Multi-view surface reconstruction
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Neural Radiance Fields (NeRF)
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How an isosurface of the volume density could be defined to represent the underlying 3D geometry
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Neural surface reconstruction
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auxiliary informations
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patch warping
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sparse point clouds
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depth
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segmentation
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scene representations with hash encodings
3. Approach
3.1. Preliminaries
Graphics에서 volume rendering에 대한 기초:
https://youtu.be/y4KdxaMC69w
핵심 질문들:
뷰포인트가 달라도 어떻게 샘플링 간격을 일정하게 유지하는지
왜 뒤 쪽에서부터 렌더하는지
Neural volume rendering (NeRF)
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the accumulated transmittance
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the fraction of light that reaches the camera
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color
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opacity
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volume density
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the distance between adjacent samples
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color loss: rendered image vs. input image